Large City: Slæ̈rn Zogisk-dna

Slæ̈rn Zogisk-dna

Slæ̈rn Zogisk-dna
Example Gnoll architecture.
StateKonei
ProvenceWápkunju Principality
RegionTas Yǟz Woods
Founded1209
Community LeaderLord Mael
Area233 km2 (93 mi2)
Average Yearly Temp2°C (35°F)
Average Elevation2862 m (9389 ft)
Average Yearly Precipitation202 cm/y (79 in/y)
Population55439
Population Density237 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameSlæ̈rn Zogisk-dna
Pronunciation/zoˈgisk/ /dna/
Direct Translation[ironic] [male]
Translation[Not Yet Translated]

Slæ̈rn Zogisk-dna (/zoˈgisk/ /dna/ [ironic] [male]) is a temperate Large City located in the Wápkunju Principality of the Konei.

The name Slæ̈rn Zogisk-dna is derived from the Sylvin language, as Slæ̈rn Zogisk-dna was founded by Vea, who was culturaly Gnoll.

Climate

Slæ̈rn Zogisk-dna has a yearly average temperature of 2°C (35°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a freezing -2°C (29°F). Slæ̈rn Zogisk-dna receives an average of 202 cm/y (79 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Zogisk-dna covers an area of nearly 233 km2 (93 mi2), and an average elevation of 2862 m (9389 ft) above sea level.

Overview

Slæ̈rn Zogisk-dna was founded durring the early 13th century in spring of the year 1209, by Vea. The establishment of Slæ̈rn Zogisk-dna was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Slæ̈rn Zogisk-dna's construction back out of the project. Vea pushed on reguardles, and Slæ̈rn Zogisk-dna was finished, but starts off as a terible place to live.

Slæ̈rn Zogisk-dna was built using the conventions of Gnoll durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Zogisk-dna is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Slæ̈rn Zogisk-dna is buildings are arranged arrounded highly ordered system of restrictive split-log ties streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Slæ̈rn Zogisk-dna's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Slæ̈rn Zogisk-dna has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Slæ̈rn Zogisk-dna’s streets.

Civic Infrastructure

Slæ̈rn Zogisk-dna possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Slæ̈rn Zogisk-dna has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Zogisk-dna has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Zogisk-dna. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Zogisk-dna's parks.

Slæ̈rn Zogisk-dna has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Zogisk-dna.

Slæ̈rn Zogisk-dna has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Zogisk-dna has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Zogisk-dna has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Zogisk-dna has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Zogisk-dna has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zogisk-dna has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Zogisk-dna has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Zogisk-dna's public wards, blessings, and other arcane systems.

Slæ̈rn Zogisk-dna has an Scientific Academy which provides higher education in the natural sciences.

Slæ̈rn Zogisk-dna possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Zogisk-dna's grid is powered by mana accumulators.

Slæ̈rn Zogisk-dna's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Zogisk-dna has a first rate hospital which caters to anyone in need of long term medical care.

Slæ̈rn Zogisk-dna has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Slæ̈rn Zogisk-dna has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Zogisk-dna's natural decorations nor waterways.

Slæ̈rn Zogisk-dna has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Zogisk-dna has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Zogisk-dna has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Slæ̈rn Zogisk-dna is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Slæ̈rn Zogisk-dna's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is short in Slæ̈rn Zogisk-dna.

The Cobra Flower near Slæ̈rn Zogisk-dna are known to be quite timid.

Slæ̈rn Zogisk-dna's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves ritual combat to channel Summoning energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 111
  • Farmers: 167
  • Farm Laborer: 291
  • Hunters: 213
  • Milk Maids: 138
  • Ranchers: 73
  • Ranch Hands: 147
  • Shepherds: 145
    • Farmland: 223973 m2
    • Cattle and Similar Creatures: 13859
    • Poultry: 166317
    • Swine: 11087
    • Sheep: 554
    • Goats: 110
    • Horses, Mounts, and Beasts of Burden: 5543

Craftsmen

  • Arms and Toolmakers: 117
  • Blacksmiths: 113
  • Bookbinders: 68
  • Buckle-makers: 76
  • Cabinetmakers: 138
  • Candlemakers: 178
  • Carpenters: 160
  • Clothmakers: 153
  • Coach and Harness Makers: 57
  • Coopers: 142
  • Copper, Brass, Tin, Zinc, and Lead Workers: 76
  • Copyists: 54
  • Cutlers: 48
  • Fabricworkers: 123
  • Farrier: 316
  • Furriers: 35
  • Glassworkers: 184
  • Gunsmiths: 116
  • Harness-Makers: 51
  • Hatters: 114
  • Hosiery Workers: 39
  • Jewelers: 62
  • Leatherwrights: 131
  • Locksmiths: 57
  • Matchstick makers: 87
  • Musical Instrument Makers: 79
  • Painters, Structures and Fixtures: 71
  • Paper Workers: 79
  • Plasterers: 71
  • Pursemakers: 87
  • Roofers: 60
  • Ropemakers: 55
  • Rugmakers: 53
  • Saddlers: 104
  • Scabbardmakers: 111
  • Scalemakers: 60
  • Scientific, Surgical, and Optical Instrument Makers: 35
  • Sculptors, Structures and Fixtures: 53
  • Shoemakers: 53
  • Soap and Tallow Workers: 187
  • Tailors: 357
  • Tanners: 71
  • Upholsterers: 82
  • Watchmakers: 74
  • Weavers: 153
  • Whitesmiths: 45

Merchants

  • Adventuring Goods Retellers: 38
  • Arcana Sellers: 37
  • Beer-Sellers: 74
  • Booksellers: 87
  • Butchers: 135
  • Chandlers: 149
  • Chicken Butchers: 151
  • Entrepreneurs: 55
  • Fine Clothiers: 142
  • Fishmongers: 145
  • Florists: 34
  • Potion Sellers: 90
  • Resellers: 263
  • Spice Merchants: 72
  • Wine-sellers: 120
  • Wheelwright: 86
  • Woodsellers: 54

Service workers

  • Bakers: 291
  • Barbers: 284
  • Coachmen: 80
  • Cooks: 277
  • Doctors: 119
  • Gamekeepers: 87
  • Grooms: 49
  • Hairdressers: 197
  • Healers: 147
  • Housekeepers: 163
  • Housemaids: 369
  • House Stewards: 145
  • Inns: 53
  • Laundry maids: 108
  • Maidservants: 173
  • Nursery Maids: 102
  • Pastrycooks: 213
  • Restaurateur: 213
  • Tavern Keepers: 263

Specialized Laborer

  • Ashworkers: 72
  • Bleachers: 51
  • Chemical Workers: 31
  • Coal Heavers: 115
  • In-Town Couriers: 128
  • Long Haul Couriers: 128
  • Dockyard Workers: 108
  • Gas Workers: 26
  • Hay Merchants: 45
  • Leech Collectors: 156
  • Millers: 123
  • Miners: 120
  • Oilmen and Polishers: 86
  • Postmen: 128
  • Pure Finder: 69
  • Skinners: 184
  • Sugar Refiners: 31
  • Tosher: 92
  • Warehousemen: 173
  • Watercarriers: 130
  • Watermen, Bargemen, etc.: 153

Skilled Laborers

  • Accountants: 69
  • Alchemist: 80
  • Clerk: 106
  • Dentists: 55
  • Educators: 147
  • Engineers: 80
  • Gardeners: 55
  • Mages: 41
  • Plumbers: 58
  • Pharmacist: 67
  • Professors: 24
  • Scientists: 42
  • Wizards: 24

Civil Servants

  • Adventurers: 53
  • Bankers: 77
  • Civil Clerks: 125
  • Civic Iudex: 64
  • Consultants: 35
  • Exorcist: 135
  • Fixers: 64
  • Kami Clerk: 101
  • Landlords: 103
  • Lawyers: 66
  • Legend Keepers: 92
  • Militia Officers: 461
  • Monks, Monastic: 149
  • Monks, Civic: 173
  • Historian, Oral: 123
  • Historian, Textual: 69
  • Policemen, Sheriffs, etc.: 128
  • Priests: 213
  • Rangers: 74
  • Rat Catchers: 91
  • Scholars: 82
  • Spiritualist: 104
  • Slayers: 32
  • Storytellers: 217
  • Military Officers: 178

Cottage Industries

  • Brewers: 173
  • Comfort Services: 221
  • Enchanters: 61
  • Herbalists: 60
  • Jaminators: 167
  • Needleworkers: 191
  • Potters: 89
  • Preserve Makers: 158
  • Quilters: 76
  • Seamsters: 241
  • Spinners: 163
  • Tinker: 61
  • Weaver: 131

Artists

  • Actors: 58
  • Architects: 21
  • Bards: 83
  • Costumers: 33
  • Dancers: 62
  • Drafters: 36
  • Engravers: 44
  • Fine Furniture Carpenters: 27
  • Glaziers: 56
  • Inlayers: 53
  • Musicians: 173
  • Painters, Art: 29
  • Playwrights: 57
  • Sculptors, Art: 47
  • Wood Carvers: 184
  • Writers: 205

Produce Industries

  • Butter Churners: 213
  • Canners: 158
  • Cheesmakers: 213
  • Ice Merchants: 24
  • Millers: 123
  • Picklers: 98
  • Smokers: 65
  • Stockmakers: 63
  • Tobacconists: 89
  • Tallowmakers: 128

21014 of Slæ̈rn Zogisk-dna's population work within a Foundational Occupation.

33317 of Slæ̈rn Zogisk-dna's population do not work in a formal occupation, but do contribute to the local economy. 1108 (2%) are noncontributers.

Points of Interest

Slæ̈rn Zogisk-dna makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

A local has came up with a wonderful new idea 2 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

The the a cloak of Charm, an a cloak imbued with notable amounts of Charm energies was created near Slæ̈rn Zogisk-dna by in time immemorial, reportedly some time during the late 2nd century.

History